I developed a rule to avoid backseat gaming in that participating from the epistemic point of view of the one in controls is a non-spoilery. Like in a puzzle game you might say “You have a duck in your inventory” and “Gary mentioned something about ducks” if this just repeats information that the player already knows and doesn’t overtly do the cognitive work for the player. This is not zero knowlegde but it is intended to retain the sense of agency of the active player, all things gotten in addition are what the player could have easily come up with.
If you go to a random person and say “You should go ask that person whether their underwear is red” it does not claim much about the state of the world. but based on this kind of prompt someone could have the affordance to make a as-good-as-any-other query that gets “surprising” amount of information.
For war purposes one could mention a set of coordinates which could affect the information gathering of any agent that is capable of visiting or seeing into that location. Because the actual checking of facts in not made by the hinter the revealed information should be believable. However such a hint might suggest that the hinter will benefit on action likely to result from discovering the fact.
The moon picture guy could say things like “Oh boy cameras are great inventions” trying to encourage production of photographs. Or “Stars sure are beatilful things” trying to increase the serendipitous laying of eyes on the moon. Or “We should try radical things to increase the worlds cheese supply” trying to encourage attention to low probablity myths as hail-mary financial explorations.
I developed a rule to avoid backseat gaming in that participating from the epistemic point of view of the one in controls is a non-spoilery. Like in a puzzle game you might say “You have a duck in your inventory” and “Gary mentioned something about ducks” if this just repeats information that the player already knows and doesn’t overtly do the cognitive work for the player. This is not zero knowlegde but it is intended to retain the sense of agency of the active player, all things gotten in addition are what the player could have easily come up with.
If you go to a random person and say “You should go ask that person whether their underwear is red” it does not claim much about the state of the world. but based on this kind of prompt someone could have the affordance to make a as-good-as-any-other query that gets “surprising” amount of information.
For war purposes one could mention a set of coordinates which could affect the information gathering of any agent that is capable of visiting or seeing into that location. Because the actual checking of facts in not made by the hinter the revealed information should be believable. However such a hint might suggest that the hinter will benefit on action likely to result from discovering the fact.
The moon picture guy could say things like “Oh boy cameras are great inventions” trying to encourage production of photographs. Or “Stars sure are beatilful things” trying to increase the serendipitous laying of eyes on the moon. Or “We should try radical things to increase the worlds cheese supply” trying to encourage attention to low probablity myths as hail-mary financial explorations.