Yeah I definitely agree that goals/agency are more central to what it means to be a game. The article is more claiming “games will be more successful if they are make you feel a sense of power.”
But yeah the Bartle Taxonomy is useful/relevant. In particular I agree “games as social experience” is particularly orthogonal to power-fantasy.
I am reflecting a bit on “okay, how much work is the ‘power fantasy’ frame actually doing here?”, and whether other ways of making the same point would be as-helpful or more.
Yeah I definitely agree that goals/agency are more central to what it means to be a game. The article is more claiming “games will be more successful if they are make you feel a sense of power.”
But yeah the Bartle Taxonomy is useful/relevant. In particular I agree “games as social experience” is particularly orthogonal to power-fantasy.
I am reflecting a bit on “okay, how much work is the ‘power fantasy’ frame actually doing here?”, and whether other ways of making the same point would be as-helpful or more.