Remember Alan Wake? Well, not even its writer knew it back then, but that game could have metaphorically described a large language model. Alan Wake, the protagonist, is the prompt writer, wrestling for control with the Ctulhu-like story generator. In the end, referring to the dark entity that gives life to his writings and which allegedly resides at the bottom of a lake, he exclaims: “It’s not a lake, it’s an ocean.”
Remember Alan Wake? Well, not even its writer knew it back then, but that game could have metaphorically described a large language model. Alan Wake, the protagonist, is the prompt writer, wrestling for control with the Ctulhu-like story generator. In the end, referring to the dark entity that gives life to his writings and which allegedly resides at the bottom of a lake, he exclaims: “It’s not a lake, it’s an ocean.”