Did you try GNU Go? That should be hard enough for most beginners.
Side-note, Wikipedia has a nice article on computer-Go; it’s gotten a lot better, but still… with all the discussions on AGI on LW, it’s sobering to see how difficult even a constrained well-understood domain like Go can be dealt with using today’s methods.
Did you try GNU Go? That should be hard enough for most beginners.
The problem with GNUgo is that it teaches a style that would not be effective in beating humans. Generally, you have to build up moderately difficult situations, where you have a deep sequence of forcing moves. These kind of deep but simple to prune trees are very easily read by humans, but GNUgo sucks at them, especially if they are on the interaction boundary of bigger fights.
Still it can be valuable learning tool, but one will learn a different skill set to playing with humans.
with all the discussions on AGI on LW, it’s sobering to see how difficult even a constrained well-understood domain like Go can be dealt with using today’s methods.
That’s because, as Minsky said, no one has tried to make a general intelligence first, and then teach it Go.
Did you try GNU Go? That should be hard enough for most beginners.
Side-note, Wikipedia has a nice article on computer-Go; it’s gotten a lot better, but still… with all the discussions on AGI on LW, it’s sobering to see how difficult even a constrained well-understood domain like Go can be dealt with using today’s methods.
The problem with GNUgo is that it teaches a style that would not be effective in beating humans. Generally, you have to build up moderately difficult situations, where you have a deep sequence of forcing moves. These kind of deep but simple to prune trees are very easily read by humans, but GNUgo sucks at them, especially if they are on the interaction boundary of bigger fights.
Still it can be valuable learning tool, but one will learn a different skill set to playing with humans.
That’s because, as Minsky said, no one has tried to make a general intelligence first, and then teach it Go.
Computer go uses more interesting methods than computer chess, but they’re very obviously not generalizable to any AGI.