I’m not entirely sure I would say the Guild is about competition, exactly. The Path system is inspired more by MMORPGs and tabletop RPGS. Yes, there are often competitive elements in those games, but it’s (usually) not front-and-center the way it is in, say, esports.
The Path system is meant to provide a sense of structure and progression. Rather than digging through a mountain of conflicting information and then figuring out how to apply it, you can just look at the Skilltree and do what’s next. Reducing that activation energy is key to self improvement — you can’t brute force everything with willpower and if you try, you’ll just burn out and quit.
And rather than applying techniques in a haphazard way and then forgetting about them, the Path keeps a record of what you’ve done. Being a level 20 Meditative means you’ve done quite a bit of work. What work exactly? Well, you can check the Skilltree page in your Character Sheet and see.
On the other hand, we know that individuals are often competitive, and we don’t want to discourage that. Competition is good! We might not host Quirrel-style army battles, but that’s more a matter of practicality than dislike.
In the Path 2.0 there are nine numbers-go-up style metrics to focus on, as well as separate experience and levels for each of the three trees. The Pragmatist tree also lends itself quite well to a competitive mindset with its focus on money, immediate action, and social networking — but you’ll have to wait till next week’s post for more details on the Pragmatist archetype.
I’m not entirely sure I would say the Guild is about competition, exactly. The Path system is inspired more by MMORPGs and tabletop RPGS. Yes, there are often competitive elements in those games, but it’s (usually) not front-and-center the way it is in, say, esports.
The Path system is meant to provide a sense of structure and progression. Rather than digging through a mountain of conflicting information and then figuring out how to apply it, you can just look at the Skilltree and do what’s next. Reducing that activation energy is key to self improvement — you can’t brute force everything with willpower and if you try, you’ll just burn out and quit.
And rather than applying techniques in a haphazard way and then forgetting about them, the Path keeps a record of what you’ve done. Being a level 20 Meditative means you’ve done quite a bit of work. What work exactly? Well, you can check the Skilltree page in your Character Sheet and see.
On the other hand, we know that individuals are often competitive, and we don’t want to discourage that. Competition is good! We might not host Quirrel-style army battles, but that’s more a matter of practicality than dislike.
In the Path 2.0 there are nine numbers-go-up style metrics to focus on, as well as separate experience and levels for each of the three trees. The Pragmatist tree also lends itself quite well to a competitive mindset with its focus on money, immediate action, and social networking — but you’ll have to wait till next week’s post for more details on the Pragmatist archetype.