It might help if you pointed at the groups you think the asymmetry is between, as I suspect you and SilentCal are imagining different lines here.
I think you see the asymmetry as being between “people who want to punch others” and “people who don’t want to punch others,” as only the first group sees any possible value from punch bug (in the short term*), and SilentCal sees the two people as “the person who saw the bug first” and “the person who didn’t see it,” where the only asymmetries are related to people’s abilities to spot bugs (and thus playing punch bug with the blind would raise these sorts of symmetry concerns).
*There are purported long-term benefits of playing the game, that Duncan describes in his post; in particular, it seems likely to make people more likely to notice cars of a particular type. You could use this to your benefit, as in the case where you’re attempting to get better at noticing motorcycles on the road, because you think that’ll make it less likely that you get into an accident with them, by playing a modified version of punch bug based on that thing.
Indeed, I note that lots of rationalist conversation norms fail to mesh with other conversational norms because rationalists are playing something like punch bug where the equivalent of the Volkswagen are various patterns of reasoning or argument. (“Why are you being mean to me?” “I was just pointing out an error in your thinking—you should feel free to do the same to me too.” “But that only makes sense as a deal if I want the ability to be mean to you with this sort of ‘no criticize back’ rule.”)
It might help if you pointed at the groups you think the asymmetry is between, as I suspect you and SilentCal are imagining different lines here.
I think you see the asymmetry as being between “people who want to punch others” and “people who don’t want to punch others,” as only the first group sees any possible value from punch bug (in the short term*), and SilentCal sees the two people as “the person who saw the bug first” and “the person who didn’t see it,” where the only asymmetries are related to people’s abilities to spot bugs (and thus playing punch bug with the blind would raise these sorts of symmetry concerns).
*There are purported long-term benefits of playing the game, that Duncan describes in his post; in particular, it seems likely to make people more likely to notice cars of a particular type. You could use this to your benefit, as in the case where you’re attempting to get better at noticing motorcycles on the road, because you think that’ll make it less likely that you get into an accident with them, by playing a modified version of punch bug based on that thing.
Indeed, I note that lots of rationalist conversation norms fail to mesh with other conversational norms because rationalists are playing something like punch bug where the equivalent of the Volkswagen are various patterns of reasoning or argument. (“Why are you being mean to me?” “I was just pointing out an error in your thinking—you should feel free to do the same to me too.” “But that only makes sense as a deal if I want the ability to be mean to you with this sort of ‘no criticize back’ rule.”)