Another interesting bit here is the “reading history backwards” thing. There’s a chapter in the “text-based multiplayer game” section that’s like “hey guys we’ve recently added variables to the game. Now we can give things properties, and we can references those properties to build complicated multilayered game mechanics!”
And it’s sort of boggling that once upon a time someone had to invent variables, or that it was still a big deal to add them to your game.
Another interesting bit here is the “reading history backwards” thing. There’s a chapter in the “text-based multiplayer game” section that’s like “hey guys we’ve recently added variables to the game. Now we can give things properties, and we can references those properties to build complicated multilayered game mechanics!”
And it’s sort of boggling that once upon a time someone had to invent variables, or that it was still a big deal to add them to your game.