I think it’s partly not doing enough far-advance planning, but also partly just a greater-than-usual willingness to Try Things that seem like good ideas even if the timeline is a bit rushed. That’s how the original minicamp happened, which ended up going so well that it inspired us to develop and launch CFAR.
I know, but something seems not-quite-right about this. If you had all the same events at the same times, but thought of them earlier and so had longer to plan them, you’d be strictly better off. I can think of two constraints that can make rushed timelines like this make sense:
you’re ideas-bound, not resources-bound: there’s little you can do to have ideas any earlier than you already do.
the ideas only make sense to implement in the light of information you didn’t have earlier, so you couldn’t have started acting on them before.
If you’re happy that you’re already pushing these constraints as far as it makes sense to, then I’ll stop moaning :)
I think it’s partly not doing enough far-advance planning, but also partly just a greater-than-usual willingness to Try Things that seem like good ideas even if the timeline is a bit rushed. That’s how the original minicamp happened, which ended up going so well that it inspired us to develop and launch CFAR.
I know, but something seems not-quite-right about this. If you had all the same events at the same times, but thought of them earlier and so had longer to plan them, you’d be strictly better off. I can think of two constraints that can make rushed timelines like this make sense:
you’re ideas-bound, not resources-bound: there’s little you can do to have ideas any earlier than you already do.
the ideas only make sense to implement in the light of information you didn’t have earlier, so you couldn’t have started acting on them before.
If you’re happy that you’re already pushing these constraints as far as it makes sense to, then I’ll stop moaning :)