Don’t forget to consider the negative utility of an angry cat attacking the catpenny player, which will surely happen after x catpennies.
Anyone going to go looking for x? It would of course have to be statistical distribution, varying with cat age, breed, and so on.
Also, how hard you’ve managed to hit it with the pennies. I think you have to try to maximise the damage:irateness ration.
Doesn’t catpenny cost less than a penny (in terms of dollars spent)? You can recover most, if not all, of the pennies.
also, don’t forget to consider that the cat is conscious and might not like getting hit by pennies :)
Don’t forget to consider the negative utility of an angry cat attacking the catpenny player, which will surely happen after x catpennies.
Anyone going to go looking for x? It would of course have to be statistical distribution, varying with cat age, breed, and so on.
Also, how hard you’ve managed to hit it with the pennies. I think you have to try to maximise the damage:irateness ration.
Doesn’t catpenny cost less than a penny (in terms of dollars spent)? You can recover most, if not all, of the pennies.
also, don’t forget to consider that the cat is conscious and might not like getting hit by pennies :)