Hrm. Suppose movement were fixed rather than random?
The movement does seem important to the game to me, if only because sometimes (particularly late in the game) you can infer things based on where your opponents appear to be heading. Or you can bluff people attempting to do the same.
Sure. And by doing so it could teach bluffing. But it really the other way around: You already have to know about bluffing to figure out that you could gain a small advantage by doing so. The games rewards such tactics too little. At least if you don’t play it more often. And if you play it more often all this moving around and doing a ‘straightforward logic puzzle’ has long lost any appeal and just eats time. Except when you do it in the background and the socializing around the game moves into the forground. But then any game would do.
Hrm. Suppose movement were fixed rather than random?
The movement does seem important to the game to me, if only because sometimes (particularly late in the game) you can infer things based on where your opponents appear to be heading. Or you can bluff people attempting to do the same.
Sure. And by doing so it could teach bluffing. But it really the other way around: You already have to know about bluffing to figure out that you could gain a small advantage by doing so. The games rewards such tactics too little. At least if you don’t play it more often. And if you play it more often all this moving around and doing a ‘straightforward logic puzzle’ has long lost any appeal and just eats time. Except when you do it in the background and the socializing around the game moves into the forground. But then any game would do.