They do that using dedicated hardware. Try to paint Crysis in realtime ‘per pixel’, using a vanilla CPU.
Interestingly, today’s high-end vanilla CPU (quadcore at 3Ghz) would paint 7-8 years old games just fine. Means in another 8 years, we will be capable of doing Crysis without GPU.
Interestingly, today’s high-end vanilla CPU (quadcore at 3Ghz) would paint 7-8 years old games just fine. Means in another 8 years, we will be capable of doing Crysis without GPU.