Suggest that if there are things they want to do before they die, they should probably do them. (Perhaps give more specific suggestions based on their interests, or things that lots of people like but don’t try.)
Introduce Alice and Bob. (Perhaps one has a more effective approach to life, or there are things they could both learn from each other.)
Investigate/help investigate to see if the premise is incorrect. Perhaps Alice’s life isn’t so nice. Perhaps there are ways Bob’s life could be improved (perhaps risky ways*).
*In the Sequences, lotteries were described as ‘taxes on hope’. Perhaps they can be improved upon; by
decreasing the payout and increasing the probability
using temporary (and thus exploratory) rather than permanent payouts (see below)
seeing if there’s low hanging fruit in domains other than money. (Winning a lot of money might be cool. So might winning a really nice car, or digital/non-rivalrous goods.)
This seems like responding to a trolley problem with a discussion of how to activate the emergency breaks. In the real world, it would be good advice, but it totally misses the point. The point is to investigate morality on toy problems before bringing in real world complications.
Some suggestions:
Suggest that if there are things they want to do before they die, they should probably do them. (Perhaps give more specific suggestions based on their interests, or things that lots of people like but don’t try.)
Introduce Alice and Bob. (Perhaps one has a more effective approach to life, or there are things they could both learn from each other.)
Investigate/help investigate to see if the premise is incorrect. Perhaps Alice’s life isn’t so nice. Perhaps there are ways Bob’s life could be improved (perhaps risky ways*).
*In the Sequences, lotteries were described as ‘taxes on hope’. Perhaps they can be improved upon; by
decreasing the payout and increasing the probability
using temporary (and thus exploratory) rather than permanent payouts (see below)
seeing if there’s low hanging fruit in domains other than money. (Winning a lot of money might be cool. So might winning a really nice car, or digital/non-rivalrous goods.)
This seems like responding to a trolley problem with a discussion of how to activate the emergency breaks. In the real world, it would be good advice, but it totally misses the point. The point is to investigate morality on toy problems before bringing in real world complications.