This seems to be polling well, so we might end up working on it. Would you be able to give more details on what we would actually code, or what we would need to do to reach some codeable spec?
It’s probably something that requires a lot more thought… it’d probably take us the day just to come up with ideas and designs (preferably by somebody that knows how to design game-play).
I’d consider starting with something simple like the “predicting red or blue” card game focusing on calibration, mentioned here: Worse than random
I like the idea of the Serious games based on biases.
This seems to be polling well, so we might end up working on it. Would you be able to give more details on what we would actually code, or what we would need to do to reach some codeable spec?
It’s probably something that requires a lot more thought… it’d probably take us the day just to come up with ideas and designs (preferably by somebody that knows how to design game-play).
I’d consider starting with something simple like the “predicting red or blue” card game focusing on calibration, mentioned here: Worse than random
Ok, I’ve created a discussion topic (my first!) at: Designing serious games
Excellent!
Rationalist clue would be fun too… but much longer to implement… almost certainly not on our timescale...