I had thought about including some programming element in the game, for this sort of reason. Getting people to program different subsystems of a machine that would fight with other people’s machine, for example. But this would cut down on the number of people who felt they would enjoy the game. I’ll probably start simple and try and drive interest and then do something more complex.
In a game with a small set of fixed rules innovation is relatively unimportant. In the real world it matters a great deal.
I had thought about including some programming element in the game, for this sort of reason. Getting people to program different subsystems of a machine that would fight with other people’s machine, for example. But this would cut down on the number of people who felt they would enjoy the game. I’ll probably start simple and try and drive interest and then do something more complex.