I think it would be simplest to use an existing game. Players would send you their moves and you’d make the changes to the game by hand (at least at first). For possible games you could look for suitable turn-based games in this list of multiplayer browser games. Would poker or chess be a possibility?
Poker or chess may be a possibility, if you tweak them to require teamwork. Lets say each person gets a slightly distorted and partial view of the game state(this works better for chess than poker). People would have to share information to synthesize the likely true world state before the ace poker player/chess player (or bot people have made to play that game) could pick the moves.
I suspect that one answer would be creating a scoring mechanism for Artemis. One problem I foresee is that you need a game where the decision-making is nontrivial given perfect communication, or the game becomes some variant of Space Team.
A rules light game such as poker or chess would give you a lot of leeway in designing a scoring system and implementing the social systems, but probably has an insufficiently complex game state to allow for a large team size while still minimizing redundancy. If you want to develop for large teams (which is almost required to create a difference between true democracy and a representative system), I would suggest a highly customizable, complex game such as Civilization 5, perhaps by allowing each player to control and receive data from an initial unit with socially selected ability to control cities and subsequently produced units within the team.
I think it would be simplest to use an existing game. Players would send you their moves and you’d make the changes to the game by hand (at least at first). For possible games you could look for suitable turn-based games in this list of multiplayer browser games. Would poker or chess be a possibility?
Poker or chess may be a possibility, if you tweak them to require teamwork. Lets say each person gets a slightly distorted and partial view of the game state(this works better for chess than poker). People would have to share information to synthesize the likely true world state before the ace poker player/chess player (or bot people have made to play that game) could pick the moves.
I suspect that one answer would be creating a scoring mechanism for Artemis. One problem I foresee is that you need a game where the decision-making is nontrivial given perfect communication, or the game becomes some variant of Space Team.
A rules light game such as poker or chess would give you a lot of leeway in designing a scoring system and implementing the social systems, but probably has an insufficiently complex game state to allow for a large team size while still minimizing redundancy. If you want to develop for large teams (which is almost required to create a difference between true democracy and a representative system), I would suggest a highly customizable, complex game such as Civilization 5, perhaps by allowing each player to control and receive data from an initial unit with socially selected ability to control cities and subsequently produced units within the team.
I think that limiting information turns the entire game into maximizing strategic miscommunication instead of distributing decision-making.