Gamify life from BayesianMind

This post presents an interesting framework for personal improvement, but I see we can enhance it by reconsidering two key aspects:

What Works in the Original System

The author effectively demonstrates how gamification can transform mundane tasks into engaging challenges by:

  • Assigning point values to activities

  • Creating a progress system similar to video games

  • Building consistent habits through regular engagement

Proposed Improvements

1. Eliminating Negative Scoring

The current system subtracts points for undesirable behaviors, but I propose a philosophical shift: nothing should have negative value. Just as darkness is merely the absence of light, “bad” behaviors simply contribute less value rather than negative value.

Benefits of this approach:

  • Avoids punishment-based motivation which can be discouraging

  • Creates a purely growth-oriented mindset

  • Aligns with positive psychology principles

Implementation: Assign very low (but still positive) point values to less beneficial activities while giving significantly higher values to highly beneficial ones. The relative difference remains motivating.

2. Dynamic Confidence-Based XP System

I propose that experience points should be gained when the system identifies variables that impact progress with higher confidence levels.

How it works:

  • The system tracks correlations between your activities and measurable outcomes

  • When it discovers a strong correlation (high confidence), you gain XP

  • This rewards you for finding what truly works for your specific situation

  • Points become personalized and evidence-based rather than predetermined

This creates a self-improving system where your actions continuously refine your understanding of what works for you personally.

By implementing these two improvements, we create a more psychologically sound and adaptive gamification system that evolves with you rather than imposing fixed external values.