Basically it’s weakly hierarchical—you can’t really compel anyone to do anything, but you can set up a system of incentives to persuade people to do what you want. Don’t think there’s much egalitarianism because a corp needs to function effectively and direct democracy does not scale.
ETA: When you first replied, I was afraid that the rules had been implemented and the results weren’t that interesting. But reading that AMA makes it clear the results are fascinating.
Interesting, never played it. What’s the typical structure of dominant alliances?
“The best way to describe running an Eve alliance is like being a CEO of a major multinational company, except nobody gets paid but a shit ton of work still has to get done.” :-)
Basically it’s weakly hierarchical—you can’t really compel anyone to do anything, but you can set up a system of incentives to persuade people to do what you want. Don’t think there’s much egalitarianism because a corp needs to function effectively and direct democracy does not scale.
Holy crap, this really does what I imagined.
ETA: When you first replied, I was afraid that the rules had been implemented and the results weren’t that interesting. But reading that AMA makes it clear the results are fascinating.
Actually, they are even more fascinating :-)
On the other hand, it’s all just like real life X-D