It’s interesting to note that this is almost exactly how it works in some role-playing games.
Suppose that we have Xandra the Rogue who went into dungeon, killed a hundred rats, got a level-up and now is able to bluff better and lockpick faster, despite those things having almost no connection to rat-killing.
My favorite explanation of this phenomenon was that “experience” is really a “self-esteem” stat which could be increased via success of any kind, and as character becomes more confident in herself, her performance in unrelated areas improves too.
It’s interesting to note that this is almost exactly how it works in some role-playing games.
Suppose that we have Xandra the Rogue who went into dungeon, killed a hundred rats, got a level-up and now is able to bluff better and lockpick faster, despite those things having almost no connection to rat-killing.
My favorite explanation of this phenomenon was that “experience” is really a “self-esteem” stat which could be increased via success of any kind, and as character becomes more confident in herself, her performance in unrelated areas improves too.