Ahh. Yeah, I’d expect that kind of content is way too specific to be built into initial FAI designs. There are multiple reasons for this, but off the top of my head,
I expect design considerations for Seed AI to favor smaller designs that only emphasize essential components for both superior ability to show desirable provability criteria, as well as improving design timelines.
All else equal, I expect that the less arbitrary decisions or content the human programmers provide to influence the initial dynamic of FAI, the better.
And my broadest answer is it’s not a core-Friendliness problem, so it’s not on the critical path to solving FAI. Even if an initial FAI design did need medical content or other things along those lines, this would be something that we could hire an expert to create towards the end of solving the more fundamental Friendliness and AI portions of FAI.
Ahh. Yeah, I’d expect that kind of content is way too specific to be built into initial FAI designs. There are multiple reasons for this, but off the top of my head,
I expect design considerations for Seed AI to favor smaller designs that only emphasize essential components for both superior ability to show desirable provability criteria, as well as improving design timelines.
All else equal, I expect that the less arbitrary decisions or content the human programmers provide to influence the initial dynamic of FAI, the better.
And my broadest answer is it’s not a core-Friendliness problem, so it’s not on the critical path to solving FAI. Even if an initial FAI design did need medical content or other things along those lines, this would be something that we could hire an expert to create towards the end of solving the more fundamental Friendliness and AI portions of FAI.