Thanks for the context, I’ve not played any significant go myself.
Would I be right to lump both solving go problems and discussing games in the knowledge transfer portion of equation. Solving go problems are a form of knowledge transfer, I assume because experienced go players think they will be salient for solving problems in go generally.
Okay so I think we can classify two types of behaviour, directly playing the game and other knowledge transfer (e.g. doing puzzles that people think are salient to the game, reading about strategies or discussing a particular interesting game; all these are done because other people good at the game thought they might be useful for other people to do).
The exact number of games might not be the important part, but I imagine experience is somewhat proportional to playing games. I’d be surprised if you could play no games and just do the knowledge transfer stuff, or only play one game and spend a long time thinking about it. I’m assuming different games will teach you (and humanity if you codify/spread your knowledge) about different parts of the game space.
Alpha Go Zero got better than humanity just by doing the first. I think it would help our predictions about foom if we could look to see how much direct interaction is important vs knowledge transfer in humans for different skills.
Thanks for the context, I’ve not played any significant go myself.
Would I be right to lump both solving go problems and discussing games in the knowledge transfer portion of equation. Solving go problems are a form of knowledge transfer, I assume because experienced go players think they will be salient for solving problems in go generally.
Okay so I think we can classify two types of behaviour, directly playing the game and other knowledge transfer (e.g. doing puzzles that people think are salient to the game, reading about strategies or discussing a particular interesting game; all these are done because other people good at the game thought they might be useful for other people to do).
The exact number of games might not be the important part, but I imagine experience is somewhat proportional to playing games. I’d be surprised if you could play no games and just do the knowledge transfer stuff, or only play one game and spend a long time thinking about it. I’m assuming different games will teach you (and humanity if you codify/spread your knowledge) about different parts of the game space.
Alpha Go Zero got better than humanity just by doing the first. I think it would help our predictions about foom if we could look to see how much direct interaction is important vs knowledge transfer in humans for different skills.