‘Simultaneity’ is easy to achieve when the environment changes in discrete intervals with time to think in between.
The appearance of “simultaneity”, sure. But that’s a manifestation of the difference between real-time and turn-based ‘games’, and not a characteristic of cognition that is meaningfully significant. (At least, not so far as I can tell.)
I’d say the implication that it’s only actually possible to act as a “unified mind” in certain highly artificial non-realtime circumstances is pretty significant.
But if I am correct that it is only the appearance of acting as a “unified mind”, then… there’s no real significance there, as it again is simply a characteristic of the medium rather than of the function. In other words, this “unification” is only present in a turn-based game, and only manifests as a result of the fact that turn-based games have ‘bots’ whose intellect necessarily manifests during the turn.
This, in kind, would “compress” the actual processes of cognition into what would appear to be a “unified/simultaneous” process.
And this is why I say that it is not a characteristic of cognition which is meaningfully significant. It’s telling us something about turn-based games—not about cognition.
The appearance of “simultaneity”, sure. But that’s a manifestation of the difference between real-time and turn-based ‘games’, and not a characteristic of cognition that is meaningfully significant. (At least, not so far as I can tell.)
I’d say the implication that it’s only actually possible to act as a “unified mind” in certain highly artificial non-realtime circumstances is pretty significant.
But if I am correct that it is only the appearance of acting as a “unified mind”, then… there’s no real significance there, as it again is simply a characteristic of the medium rather than of the function. In other words, this “unification” is only present in a turn-based game, and only manifests as a result of the fact that turn-based games have ‘bots’ whose intellect necessarily manifests during the turn.
This, in kind, would “compress” the actual processes of cognition into what would appear to be a “unified/simultaneous” process.
And this is why I say that it is not a characteristic of cognition which is meaningfully significant. It’s telling us something about turn-based games—not about cognition.
Allow me to slightly rephrase my point: I’d say the implication that it’s impossible to act as a “unified mind” in realtime is pretty significant.