⁴ Though I will note that, counter to my expectation here, as far as I know modern lossless photo compression does not look like “build a simulation of some objects in space, fine tune, and apply a correction layer” despite this being what my model of the world predicting humanity would create in a world where computation is cheap and bandwidth is expensive.
Because computing isn’t that cheap, and bandwidth isn’t that expensive, and no one wants to get their GPU cluster running to save 500 bits of bandwidth.
Because computing isn’t that cheap, and bandwidth isn’t that expensive, and no one wants to get their GPU cluster running to save 500 bits of bandwidth.