The best human packers, mathematicians and so on, along with theire software are competing on hptt://www.packomania.com to pack the circles as tide as possible.
A program based on EA, with no packing knowledge except that the circles must not overlap and must be squeezed on the smallest square—competes with them successfully. Holds many records.
Who says? As I said several times here already.
The best human packers, mathematicians and so on, along with theire software are competing on hptt://www.packomania.com to pack the circles as tide as possible.
A program based on EA, with no packing knowledge except that the circles must not overlap and must be squeezed on the smallest square—competes with them successfully. Holds many records.
Who else can?
That’s a rather special case—a case where all rational avenues of optimization have been exhausted, and brute force reigns supreme.
There are other regimes.
First of all, brute force isn’t equal to an evolutionary algorithm. You could not use brute force to do this.
To squeeze 400 spheres in a cube as tide as possible—can you find me another solution of any kind on the whole Internet?
Or can you do this any better?
Is that complex enough?
Optimising using randomness is usually a missed opportunity to use intelligence.
I wrote an essay about this topic back in 2008: Intelligent design vs random mutations.
You have. But I have evolved this with our EA software.
If you are a programmer you can test it and try it and judge it. Or you can tell me if you know a prior art.
Or whatever suits you.
Right—and systems involving human programmers have created Linux, Apache, MySQL and PHP.
Some day machines will be able to do what humans do, but by then they will be using intelligent variation.