I’ve long been interested in stuff like this. I don’t really have any credentials to directly help, but I have the goal of someday creating an MMO (massively multiplayer online game) in which leveling up one’s character’s skills requires doing real life “quests” related to the skill. So a druid would gain power by actually physically going out and gardening, or buying organic / vegan food, or etc. A player with a necromancer character could level them up by researching their genealogy or respectfully visiting a gravesite. Etc.
This wouldn’t necessarily be about large-scale collective actions, but more about encouraging healthy and beneficial behaviors in each person’s life. I think large scale actions could be done as well—treat them as “bosses” to be fought—but that would be built atop the more basic element.
I’ve long been interested in stuff like this. I don’t really have any credentials to directly help, but I have the goal of someday creating an MMO (massively multiplayer online game) in which leveling up one’s character’s skills requires doing real life “quests” related to the skill. So a druid would gain power by actually physically going out and gardening, or buying organic / vegan food, or etc. A player with a necromancer character could level them up by researching their genealogy or respectfully visiting a gravesite. Etc.
This wouldn’t necessarily be about large-scale collective actions, but more about encouraging healthy and beneficial behaviors in each person’s life. I think large scale actions could be done as well—treat them as “bosses” to be fought—but that would be built atop the more basic element.
The real fun starts when addicted people will try to maximize their score by gardening at a gravesite 24⁄7.