Agree with Bezzi. Confusion about chess notation and game rules wasn’t intended to happen, and I don’t think it applies very well to the real-world example. Yes, the human in the real world will be confused about which actions would achieve their goals, but I don’t think they’re very confused about what their goals are: create an aligned ASI, with a clear success/failure condition of are we alive.
You’re correct that the short time control was part of the experimental design for this game. I was remarking on how this game is probably not as accurate of a model of the real-world scenario as a game with longer time controls, but “confounder” was probably not the most accurate term.
Agree with Bezzi. Confusion about chess notation and game rules wasn’t intended to happen, and I don’t think it applies very well to the real-world example. Yes, the human in the real world will be confused about which actions would achieve their goals, but I don’t think they’re very confused about what their goals are: create an aligned ASI, with a clear success/failure condition of are we alive.
You’re correct that the short time control was part of the experimental design for this game. I was remarking on how this game is probably not as accurate of a model of the real-world scenario as a game with longer time controls, but “confounder” was probably not the most accurate term.