A multiplayer game may have a reasonable world limit size, and inter-world movement isn’t implemented yet (whether it would be inside one universe, as in Eve Online, or between disjunct universes). So the simultaneous simulation count goes somewhat down, but there are still many and new ones are launched as population grows…
A multiplayer game may have a reasonable world limit size, and inter-world movement isn’t implemented yet (whether it would be inside one universe, as in Eve Online, or between disjunct universes). So the simultaneous simulation count goes somewhat down, but there are still many and new ones are launched as population grows…