If we imagine this is sim after the style of a game like Civilization, where the player is measured along multiple metrics of success and has competition from multiple other factions, I would substitute P(rel|sim) with P(rel|gamesim), the probability that religious veneration is one of the metrics in the game, but I would assign P(gamesim) a much lower probability than P(sim), because it occupies a very small part of the probability mass that I assign to a simulation. As before, a large part of the improbability would come from locating that particular type of sim in possibility space.
I would also have to revise P(follow-thru) way down, because more than in the other scenario, it seems like it would be a complete waste of time, completely tangential to the purpose of the simulation and not at all worth the computation time it would take.
If we imagine this is sim after the style of a game like Civilization, where the player is measured along multiple metrics of success and has competition from multiple other factions, I would substitute P(rel|sim) with P(rel|gamesim), the probability that religious veneration is one of the metrics in the game, but I would assign P(gamesim) a much lower probability than P(sim), because it occupies a very small part of the probability mass that I assign to a simulation. As before, a large part of the improbability would come from locating that particular type of sim in possibility space.
I would also have to revise P(follow-thru) way down, because more than in the other scenario, it seems like it would be a complete waste of time, completely tangential to the purpose of the simulation and not at all worth the computation time it would take.