yeah coming back to this again, something seems very wrong with this to me. if you know a lot about the system you can make a big ripple but if there are active controllers with tighter feedback loops they can compensate for your impact with much less intelligence unless your impact can reliably disable them. if they can make themselves reliably unpredictable to you eg by basing decisions on high quality randomness that they can trust you can’t influence (eg in a deterministic universe this might be the low bits of an isolated highly chaotic system), then they can make it extremely hard for your small intervention to accumulate into an impact that affects them—it can be made nearly impossible to interfere with another agent unless you manage to yourself inject an agent glider into the chaotic system, ie induce self repairing behavior that can implement closed loop control towards the outcomes you initially intended to achieve. certainly you don’t need to vary that many dimensions in order to get a fluid simulator to end up hitting a complicated target, but it gets less tractable fast if you aren’t allowed to keep checking back in and interfering again.
yeah coming back to this again, something seems very wrong with this to me. if you know a lot about the system you can make a big ripple but if there are active controllers with tighter feedback loops they can compensate for your impact with much less intelligence unless your impact can reliably disable them. if they can make themselves reliably unpredictable to you eg by basing decisions on high quality randomness that they can trust you can’t influence (eg in a deterministic universe this might be the low bits of an isolated highly chaotic system), then they can make it extremely hard for your small intervention to accumulate into an impact that affects them—it can be made nearly impossible to interfere with another agent unless you manage to yourself inject an agent glider into the chaotic system, ie induce self repairing behavior that can implement closed loop control towards the outcomes you initially intended to achieve. certainly you don’t need to vary that many dimensions in order to get a fluid simulator to end up hitting a complicated target, but it gets less tractable fast if you aren’t allowed to keep checking back in and interfering again.