You’re absolutely correct. I’ve reached out to the original framework authors to confirm. I will be creating a PR for their repo as well as for the one that I’ve forked. I suspect this won’t change much about overall win/loss rates, but will be running a few tests here to confirm.
I agree that its super unlikely to make any difference, if the LLM player is consistently building pylons in order to build assimilators that is a weakness at every level of slowdown so has little or no implications for your results.
You’re absolutely correct. I’ve reached out to the original framework authors to confirm. I will be creating a PR for their repo as well as for the one that I’ve forked. I suspect this won’t change much about overall win/loss rates, but will be running a few tests here to confirm.
I agree that its super unlikely to make any difference, if the LLM player is consistently building pylons in order to build assimilators that is a weakness at every level of slowdown so has little or no implications for your results.