Or a whole class of equivalent scenarios. It is possible the universe is cheating somehow and modeling large complex objects like stars not as individual subatomic processes but as some entangled group where the universe calculates the behavior of the star in bulk. The outcome we can observe would be the same.
A Singularity of any form fills the space around the star with the most complex, densest technology that can be devised, and it cannot be modeled in any way but calculating every single interaction.
In a game this will fail and the error handling will clear the excess entities or delete the bad region of the map.
Yes, if one is in a simulation, the Fermi Paradox is easy, and there likely to be some fuses against excessive computational demands, one way or another (although, this is mostly a memory problem, otherwise it’s also solvable by the simulation inner time being slowed with respect to the external time; this way external observers would see a slowdown of the simulation progression, and if the counterfactual of being able to “look outside, to view some of the enveloping simulation” were correct, that outside thing would be speeding up)...
I thought about it and realized that it is still unsatisfactory. Imagine that solar systems do get reset but sometimes only after a starship has departed. The beings on the departing ship would figure out something happened and eventually discover the cause with experiments, and would then proceed to conquer the universe, avoiding overcrowding any 1 system.
This “at least 1 successful replicator” weakens most arguments to solve the paradox.
ASI is a great replicator and fails to really explain anything. Sure maybe on earth there might be a nuclear war to try to stop the ASI, and maybe in some timelines the ASI is defeated and humans die also. But this has to be the outcome everywhere in the universe or again we should see a sky crowded with Dyson swarms..
Or a whole class of equivalent scenarios. It is possible the universe is cheating somehow and modeling large complex objects like stars not as individual subatomic processes but as some entangled group where the universe calculates the behavior of the star in bulk. The outcome we can observe would be the same.
A Singularity of any form fills the space around the star with the most complex, densest technology that can be devised, and it cannot be modeled in any way but calculating every single interaction.
In a game this will fail and the error handling will clear the excess entities or delete the bad region of the map.
Yes, if one is in a simulation, the Fermi Paradox is easy, and there likely to be some fuses against excessive computational demands, one way or another (although, this is mostly a memory problem, otherwise it’s also solvable by the simulation inner time being slowed with respect to the external time; this way external observers would see a slowdown of the simulation progression, and if the counterfactual of being able to “look outside, to view some of the enveloping simulation” were correct, that outside thing would be speeding up)...
I thought about it and realized that it is still unsatisfactory. Imagine that solar systems do get reset but sometimes only after a starship has departed. The beings on the departing ship would figure out something happened and eventually discover the cause with experiments, and would then proceed to conquer the universe, avoiding overcrowding any 1 system.
This “at least 1 successful replicator” weakens most arguments to solve the paradox.
ASI is a great replicator and fails to really explain anything. Sure maybe on earth there might be a nuclear war to try to stop the ASI, and maybe in some timelines the ASI is defeated and humans die also. But this has to be the outcome everywhere in the universe or again we should see a sky crowded with Dyson swarms..