if you are the 7th sibling then that is only 1/3rd of child per sibling parent. The effect of “33% more likely per sibling” which I didn’t previously know about fits in. If you end up having only very few families, risk that all of them do not reproduce by chance gets more significant. Upkeep of a “dubiously useful” extra person gets amortized better the more families there are.
Brothers doing wars tend to be somewhat even and thus continue for a long time. With 4 children, starting 4 lineages with 2 parents leads to more factions than 2 lineages with 3 parents. Or any other effect where increasing the number of families becomes blocked it then makes sense to make the “allowed families” to be more robust. Maybe on hitting starvation shanking the uncle leads to less infigting (sacrificial hierachy instead of lottery) and does not produce orphans.
But I don’t actually know. But seems there are things that actually need checking.
if you are the 7th sibling then that is only 1/3rd of child per sibling parent. The effect of “33% more likely per sibling” which I didn’t previously know about fits in. If you end up having only very few families, risk that all of them do not reproduce by chance gets more significant. Upkeep of a “dubiously useful” extra person gets amortized better the more families there are.
Brothers doing wars tend to be somewhat even and thus continue for a long time. With 4 children, starting 4 lineages with 2 parents leads to more factions than 2 lineages with 3 parents. Or any other effect where increasing the number of families becomes blocked it then makes sense to make the “allowed families” to be more robust. Maybe on hitting starvation shanking the uncle leads to less infigting (sacrificial hierachy instead of lottery) and does not produce orphans.
But I don’t actually know. But seems there are things that actually need checking.