I suspect that the conclusions drawn by the authors are the opposite of what actually happening
Yes. Real human lives, which are indicated in a text based question, are sacred quantities. Virtual lives – especially if perceived as avatars – are not sacred quantities. There might be a cost ,depending on the context (it’s ‘mean’) , but measurable and comparable.
To what extent were participants encouraged to answer the question as though there were real people, and not virtual people or avatars? Even with extensive coaching, it might be difficult to suspend the conditioned insensitivity we need for playing video games. (Did they look at the effect, if any, of previous video game experience?)
THe simulations look like they might have been developed using the tech from Half-Life 2, but with terrible quality animations. If the simulations were highly immersive, I might freak out because zombies. They also look less realistic than sequences seen in a number of popular violent video games (some of which offer considerable applications to apply utilitarian or unutilitarian choices.
Telling people with no exp. on violent video games to play Mass Effect all the way through, and record all their choices, and hesitations might be interesting for the cost.
Yes. Real human lives, which are indicated in a text based question, are sacred quantities. Virtual lives – especially if perceived as avatars – are not sacred quantities. There might be a cost ,depending on the context (it’s ‘mean’) , but measurable and comparable.
To what extent were participants encouraged to answer the question as though there were real people, and not virtual people or avatars? Even with extensive coaching, it might be difficult to suspend the conditioned insensitivity we need for playing video games. (Did they look at the effect, if any, of previous video game experience?)
THe simulations look like they might have been developed using the tech from Half-Life 2, but with terrible quality animations. If the simulations were highly immersive, I might freak out because zombies. They also look less realistic than sequences seen in a number of popular violent video games (some of which offer considerable applications to apply utilitarian or unutilitarian choices.
Telling people with no exp. on violent video games to play Mass Effect all the way through, and record all their choices, and hesitations might be interesting for the cost.