Hey, Mind’s Eye here. Sorry, but I’m going to keep my meat space name for meat space. I’m an aspiring writer/game designer, with a secondary focus on cognitive/evolutionary psychology. I currently do government work, and am waiting on the contract to expire. I intend to make games that raise the sanity waterline, through low rate increase in “rational” difficulty with real world-esc consequences for your choices, as the good choice doesn’t always-or often-lead to more rewards for the one doing them.
As for what I value… I think Eleizer said it better than I could. “I want to make a world where no one has to say goodbye anymore.” (–HPMOR if memory serves) While I do enjoy “fun” things I get bored with them quickly, as I learn the games “lessons” (rule-sets) before I’m supposed to. (Basically anything extremely challenging-within my maximum skill range- is amusing as I don’t learn the “lessons” before I get a chance to enjoy the game/story/challenge. Such as Dwarf Fortress or tabletop games-DnD/WoD/etc.)
My friend actually referred me to this site. I was going through the usual things-find a religion; fail to be convinced by their best arguments, repeat. At first I just read HPMOR, and browsed the site to kill time. As I got better at applying some portions of the sequences it got to the point where I either could or couldn’t do things with very little middle ground, mostly through filling in the gaps between my skillsets. In the end I ended up either really good, or really bad at what I do. (As you can imagine this reduced my “fun space” quite a bit.)
From here, well I’m mostly waiting until I can work on the things that interest me.
Hey, Mind’s Eye here. Sorry, but I’m going to keep my meat space name for meat space. I’m an aspiring writer/game designer, with a secondary focus on cognitive/evolutionary psychology. I currently do government work, and am waiting on the contract to expire. I intend to make games that raise the sanity waterline, through low rate increase in “rational” difficulty with real world-esc consequences for your choices, as the good choice doesn’t always-or often-lead to more rewards for the one doing them.
As for what I value… I think Eleizer said it better than I could. “I want to make a world where no one has to say goodbye anymore.” (–HPMOR if memory serves) While I do enjoy “fun” things I get bored with them quickly, as I learn the games “lessons” (rule-sets) before I’m supposed to. (Basically anything extremely challenging-within my maximum skill range- is amusing as I don’t learn the “lessons” before I get a chance to enjoy the game/story/challenge. Such as Dwarf Fortress or tabletop games-DnD/WoD/etc.)
My friend actually referred me to this site. I was going through the usual things-find a religion; fail to be convinced by their best arguments, repeat. At first I just read HPMOR, and browsed the site to kill time. As I got better at applying some portions of the sequences it got to the point where I either could or couldn’t do things with very little middle ground, mostly through filling in the gaps between my skillsets. In the end I ended up either really good, or really bad at what I do. (As you can imagine this reduced my “fun space” quite a bit.)
From here, well I’m mostly waiting until I can work on the things that interest me.