I’m specifically criticizing something I’ve seen in the formal alignment formalisms. coarse graining is not relevant—only things that need to find the ai in a world sim from scratch have the problem I’m describing. if you can find the ai in a finite sim that just stores 4d boundary conditions at the edges in all directions, then you don’t have this problem.
I’m specifically criticizing something I’ve seen in the formal alignment formalisms. coarse graining is not relevant—only things that need to find the ai in a world sim from scratch have the problem I’m describing. if you can find the ai in a finite sim that just stores 4d boundary conditions at the edges in all directions, then you don’t have this problem.