Treating light as a classical wave can also produce pretty good experimental results on the scale of everyday life. Ray tracing algorithms ignore the properties light shares with classical waves, such as diffraction. I suspect that you don’t need “quantum amplitude tracing” algorithm for more accurate 3D rendering, just a “classical wave tracing” algorithm. (Ordinary ray tracing is already rather computationally expensive anyway...)
On the subject of 3D rendering:
Treating light as a classical wave can also produce pretty good experimental results on the scale of everyday life. Ray tracing algorithms ignore the properties light shares with classical waves, such as diffraction. I suspect that you don’t need “quantum amplitude tracing” algorithm for more accurate 3D rendering, just a “classical wave tracing” algorithm. (Ordinary ray tracing is already rather computationally expensive anyway...)