This might actually be a case where a chess GM would outperform an AI: they can think psychologically, so they can deliberately pick traps and positions that they know I would have difficulty with.
Emphasis needed. I expect a GM to beat you down a rook every time, and down a queen most times.
Stockfish assumes you will make optimal moves in planning and so plays defensive when down pieces, but an AI optimized to trick humans (i.e. allowing suboptimal play when humans are likely to make a mistake) would do far better. You could probably build this with maiachess, I recall seeing someone build something like this though I can’t find the link right now.
Put another way, all the experiments you do are making a significant type error, Stockfish down a rook against a worse opponent does not play remotely like a GM down a rook. I would lose to a GM every time, I would beat Stockfish most times.
Emphasis needed. I expect a GM to beat you down a rook every time, and down a queen most times.
Stockfish assumes you will make optimal moves in planning and so plays defensive when down pieces, but an AI optimized to trick humans (i.e. allowing suboptimal play when humans are likely to make a mistake) would do far better. You could probably build this with maiachess, I recall seeing someone build something like this though I can’t find the link right now.
Put another way, all the experiments you do are making a significant type error, Stockfish down a rook against a worse opponent does not play remotely like a GM down a rook. I would lose to a GM every time, I would beat Stockfish most times.