I don’t really think that cost is an important bottleneck anymore. I and many others have a Rift collecting dust because I don’t really care to use it regularly. Many people have spent more money on cameras, lighting, microphones, and other tinkering for Zoom than it would cost them to buy a Quest.
Any technology is more useful if everyone owns it, but to get there, it has to be useful at reasonable levels of adoption (e.g. a quarter of your friends own it), or it’s not going to happen.
To me, the plausible route towards getting lots of people into VR for meetings is to have those people incidentally using a headset for all kinds of everyday computing stuff—watching movies, playing games, doing office work—and then, they are already wearing it and using it, and it’s easy to have meetings with everyone else who is also already wearing it and using it. That’s clearly achievable but also clearly not ready yet.
I don’t really think that cost is an important bottleneck anymore. I and many others have a Rift collecting dust because I don’t really care to use it regularly. Many people have spent more money on cameras, lighting, microphones, and other tinkering for Zoom than it would cost them to buy a Quest.
Any technology is more useful if everyone owns it, but to get there, it has to be useful at reasonable levels of adoption (e.g. a quarter of your friends own it), or it’s not going to happen.
To me, the plausible route towards getting lots of people into VR for meetings is to have those people incidentally using a headset for all kinds of everyday computing stuff—watching movies, playing games, doing office work—and then, they are already wearing it and using it, and it’s easy to have meetings with everyone else who is also already wearing it and using it. That’s clearly achievable but also clearly not ready yet.