Recently I’ve caught myself delving more into games that are basically programming puzzles. This means games that have acceptable but not overtly superb graphics, and they all happen in stages, each a different and more difficult puzzle than the previous, all to be solved by programming the interactions of some basic components. Here’s the ones I like the most.
Windows / Steam:
SpaceChem (about producing chemical components in space)
TIS-1000 (computation to be done on a parallel grid, highly textual)
Infinifactory (constructing things for your alien overlords)
Android:
The sequence (just put the thing at point A in point B five times, with only these tiny simple robots).
SpaceChem eventually became too hard for me—I don’t really have a methodlogical approach to the game, I’m just very good at seeing where the atoms will go. As a result, it all looks like a jumbled mess that is not reusable. The final level is too hard for the slow approach, which means that due to the difficulty spike, I’ve never actually finished the game.
Neither did I, and from the look of some solutions seen on Youtube, TIS-1000 seems to be even harder. I suggest you though to look into The Sequence, it’s easier but still manages to be challenging.
Recently I’ve caught myself delving more into games that are basically programming puzzles.
This means games that have acceptable but not overtly superb graphics, and they all happen in stages, each a different and more difficult puzzle than the previous, all to be solved by programming the interactions of some basic components.
Here’s the ones I like the most.
Windows / Steam:
SpaceChem (about producing chemical components in space)
TIS-1000 (computation to be done on a parallel grid, highly textual)
Infinifactory (constructing things for your alien overlords)
Android:
The sequence (just put the thing at point A in point B five times, with only these tiny simple robots).
SpaceChem eventually became too hard for me—I don’t really have a methodlogical approach to the game, I’m just very good at seeing where the atoms will go. As a result, it all looks like a jumbled mess that is not reusable. The final level is too hard for the slow approach, which means that due to the difficulty spike, I’ve never actually finished the game.
Neither did I, and from the look of some solutions seen on Youtube, TIS-1000 seems to be even harder.
I suggest you though to look into The Sequence, it’s easier but still manages to be challenging.