Has anyone been thinking about how to build trust and communicate in a dark forest scenario by making plausibly deniable broadcasts and plausibly deniable reflections of those broadcasts. So you don’t actually know who ior how many people you might be talking to
game-theory-trust is built through expectation of reward from future cooperative scenarios. it is difficult to build this when you ‘dont actually know who or how many people you might be talking to’.
True, I was thinking there would be gates to participation in the network that would indicate the skill or knowledge level of the participants without indicating other things about their existence. So if you put gates/puzzles in their way s to participation uch that only people that could generate reward you if they so choose to cooperate could pass it, that would dangle possible reward in front of you.
Has anyone been thinking about how to build trust and communicate in a dark forest scenario by making plausibly deniable broadcasts and plausibly deniable reflections of those broadcasts. So you don’t actually know who ior how many people you might be talking to
game-theory-trust is built through expectation of reward from future cooperative scenarios. it is difficult to build this when you ‘dont actually know who or how many people you might be talking to’.
True, I was thinking there would be gates to participation in the network that would indicate the skill or knowledge level of the participants without indicating other things about their existence. So if you put gates/puzzles in their way s to participation uch that only people that could generate reward you if they so choose to cooperate could pass it, that would dangle possible reward in front of you.