So I’m going to need to repeat my earlier disclaimer that I’m far from my area of expertise. But the basic idea is that iterating games gives you a probabilistic estimate for what the underlying code looks like (assuming some sort of nice distribution on potential source code such that in general simpler code is more likely than complicated code). Unfortunately, I don’t know any details of this approach beyond its existence but it should apply to other games like Chicken also.
So I’m going to need to repeat my earlier disclaimer that I’m far from my area of expertise. But the basic idea is that iterating games gives you a probabilistic estimate for what the underlying code looks like (assuming some sort of nice distribution on potential source code such that in general simpler code is more likely than complicated code). Unfortunately, I don’t know any details of this approach beyond its existence but it should apply to other games like Chicken also.