I agree with your post for the most part, with a few caveats. There are far more conflicts for gamers or athletes than this theory accounts for. Conflicts (& their resolutions) are the most important part of behaviorism. Every match online, say, on Battle.net playing Starcraft 2, is a fight, also known as a conflict. Therefore if a person plays several game matches a night, he is engaged in several complex conflict events that require later thought while laying in bed in order to coherently analyze & find points of behavioral improvement. Therefore I find that your theory is insufficiently general to be useful on a large scale.
I agree with your post for the most part, with a few caveats. There are far more conflicts for gamers or athletes than this theory accounts for. Conflicts (& their resolutions) are the most important part of behaviorism. Every match online, say, on Battle.net playing Starcraft 2, is a fight, also known as a conflict. Therefore if a person plays several game matches a night, he is engaged in several complex conflict events that require later thought while laying in bed in order to coherently analyze & find points of behavioral improvement. Therefore I find that your theory is insufficiently general to be useful on a large scale.