A character in Greg Egan’s Permutation City shoved into a low-fi simulator takes a very long shower and carefully looks at the water rivulets to annoy the simulation owner, since the sim only models things around him he’s looking at, and modeling turbulent hydrodynamics is very computationally expensive compared to regular solid objects.
Taking long walks in forests and paying as much attention as you can to the very dense amount of visually discernible fractal details around you would be a similar thing. Or in general hanging around anywhere where there is much rust, dirt, decay and other halfway-entropy making things, but things haven’t gone completely homogeneous like in a desert.
Most people alive are already living in pretty entropic environments compared to a spotless empty rooms with all straight angles and perfectly smooth white walls, so this might not inconvene the simulator that much.
A character in Greg Egan’s Permutation City shoved into a low-fi simulator takes a very long shower and carefully looks at the water rivulets to annoy the simulation owner, since the sim only models things around him he’s looking at, and modeling turbulent hydrodynamics is very computationally expensive compared to regular solid objects.
Taking long walks in forests and paying as much attention as you can to the very dense amount of visually discernible fractal details around you would be a similar thing. Or in general hanging around anywhere where there is much rust, dirt, decay and other halfway-entropy making things, but things haven’t gone completely homogeneous like in a desert.
Most people alive are already living in pretty entropic environments compared to a spotless empty rooms with all straight angles and perfectly smooth white walls, so this might not inconvene the simulator that much.