On that note, become a city planner and design horrifying paths through high-density areas, then regularly traverse those areas at peak times to force the simulator to pathfind for all the simulated people.
.… Whenever I see a particularly awful piece of infrastructure, I will imagine that this was the intention of the engineer and laud them for their creativity in creating chaos for our simulating overlords.
On that note, become a city planner and design horrifying paths through high-density areas, then regularly traverse those areas at peak times to force the simulator to pathfind for all the simulated people.
.… Whenever I see a particularly awful piece of infrastructure, I will imagine that this was the intention of the engineer and laud them for their creativity in creating chaos for our simulating overlords.