I think that if you played on big map (freeciv support really huge) then your goals (like in real world) could be better fulfilled if you play WITH (not against) AI. For example managing 5 tousands engineers manually could take several hours per round.
You could meditate more concepts (for example for example geometric growing, metasthasis method of spread civilisation etc and for sure cooperation with some type of AI) in this game…
I think it would be easy to create a Civilization AI that would choose to grow on a certain path with a certain win-style in mind. So if the AI picks military win then it will focus on building troops and acquiring territory and maintaining states of war with other players. What might be hard is other win states like diplomatic or cultural because those require much more intuitive and nuanced decision making without a totally clear course of action.
In RTS games an AI has a large built-in advantage over humans because it can micromanage so much better.
That’s a very valid point: a successful AI in a game is the one which puts up a decent fight before losing.
Are you played this type of game?
[pollid:777]
I think that if you played on big map (freeciv support really huge) then your goals (like in real world) could be better fulfilled if you play WITH (not against) AI. For example managing 5 tousands engineers manually could take several hours per round.
You could meditate more concepts (for example for example geometric growing, metasthasis method of spread civilisation etc and for sure cooperation with some type of AI) in this game…
I think it would be easy to create a Civilization AI that would choose to grow on a certain path with a certain win-style in mind. So if the AI picks military win then it will focus on building troops and acquiring territory and maintaining states of war with other players. What might be hard is other win states like diplomatic or cultural because those require much more intuitive and nuanced decision making without a totally clear course of action.