We’re already pretty close to making game characters have believable reactions, but only through clever scripting and a human deciding that situation X warrants reaction Y, and then applying mathematically-complicated patterns of light and prerecorded sounds onto the output devices of a computer.
If we can successfully implement a system that has that-function-we-refer-to-when-we-say-”consciousness” and that-f-w-r-t-w-w-s-”really feel pain”, then it seems an easy additional step to implement the kind of events triggering the latter function and the kind of outputs from the former function that would be believable and convincing to human players. I may be having faulty algorithmic intuitions here though.
Well, if they were as smart as humans, sure. Even as smart as dogs, maybe. But if they’re running lots of ’em on a home PC, then I must have been mistaken about how smart you have to be for consciousness.
We’re already pretty close to making game characters have believable reactions, but only through clever scripting and a human deciding that situation X warrants reaction Y, and then applying mathematically-complicated patterns of light and prerecorded sounds onto the output devices of a computer.
If we can successfully implement a system that has that-function-we-refer-to-when-we-say-”consciousness” and that-f-w-r-t-w-w-s-”really feel pain”, then it seems an easy additional step to implement the kind of events triggering the latter function and the kind of outputs from the former function that would be believable and convincing to human players. I may be having faulty algorithmic intuitions here though.
Well, if they were as smart as humans, sure. Even as smart as dogs, maybe. But if they’re running lots of ’em on a home PC, then I must have been mistaken about how smart you have to be for consciousness.