I’ve played a variant like this before, except that only one clue would be active at once—if the clue is neither defeated nor contacted within some amount of time, then we’d move on to another clue, but the first clue can be re-asked later. The amount of state seemed manageable for roadtrips/hikes/etc.
I’ve played a variant like this before, except that only one clue would be active at once—if the clue is neither defeated nor contacted within some amount of time, then we’d move on to another clue, but the first clue can be re-asked later. The amount of state seemed manageable for roadtrips/hikes/etc.