Neat. I can do it both ways… actually, I can name at least four different ways of counting:
“Raw” counting, without any sensory component; really just a sense of magnitude. Seems to be a floating-point, with a really small number of bits; I usually lose track of the exact number by, oh, six.
Verbally. Interferes with talking, as you’d expect.
Visually, using actual 2/3D models of whatever I’m counting. No interference, but a strict upper limit, and interferes with seeing—well, usually the other way around. The upper limit still seems to be five-six picture elements, but I can arrange them in various ways to count higher; binary, for starters, but also geometrically or.. various ways.
Visually, using pictures of decimal numbers. That interferes with speaking when updating the number, but otherwise sticks around without any active maintenance, at least so long as I have my eyes closed. I’m still limited to five-six digits, though… either decimal or hexadecimal works. I could probably figure out a more efficient encoding if I worked at it.
Neat. I can do it both ways… actually, I can name at least four different ways of counting:
“Raw” counting, without any sensory component; really just a sense of magnitude. Seems to be a floating-point, with a really small number of bits; I usually lose track of the exact number by, oh, six.
Verbally. Interferes with talking, as you’d expect.
Visually, using actual 2/3D models of whatever I’m counting. No interference, but a strict upper limit, and interferes with seeing—well, usually the other way around. The upper limit still seems to be five-six picture elements, but I can arrange them in various ways to count higher; binary, for starters, but also geometrically or.. various ways.
Visually, using pictures of decimal numbers. That interferes with speaking when updating the number, but otherwise sticks around without any active maintenance, at least so long as I have my eyes closed. I’m still limited to five-six digits, though… either decimal or hexadecimal works. I could probably figure out a more efficient encoding if I worked at it.