It seems to me that all versions of Arbital relied on the hypothesis that many people would create content, but every time you looked at user behavior, you got evidence against that hypothesis. And you paid a lot for that evidence. It would’ve been much cheaper to ask people if they would create content.
The vision for Arbital would have provided incentives to write content, but those features were not implemented before the project ran out of time. I did not feel that at any point the versions of Arbital that were in fact implemented were at a state where I predicted they’d attract lots of users, and said so.
Which version of product are you talking about specifically?
Also, part of the reasoning was that if we had a functioning product, we could try many things with it. (In practice, we only got to try a few.)
It seems to me that all versions of Arbital relied on the hypothesis that many people would create content, but every time you looked at user behavior, you got evidence against that hypothesis. And you paid a lot for that evidence. It would’ve been much cheaper to ask people if they would create content.
The vision for Arbital would have provided incentives to write content, but those features were not implemented before the project ran out of time. I did not feel that at any point the versions of Arbital that were in fact implemented were at a state where I predicted they’d attract lots of users, and said so.
Interesting, any chance you could describe it?
Given that the project did have time to pivot and try something different, it seems to me as if time was there.
It sounds to me like the main problem was communication and agreeing on a common vision?