without knowing aether I tried to look into i t a little bit.
On the basis of shallow understanding: Aether variables are not standins for values but can also be standins for formulas.
Say you want to draw a red box on the screen.
The representation high complexity way of doing is it to have a function return a box and then giving it to a drawer (probably not goning to be valid aether)
The algorithm high way of doing it is to not have intermediate representations
b=goombabrush(10,0)
>>> point, x,y | generated by goombabrush call values 10,0
draw(b,”red”)
That ends up drawing the same picture.
Point is “simpler” in that it can stand in anywhere that a “semi-literal” like (13,3) can be, but it is “fuzzier” in that it has a lot of lazy evaluation happening when it actually gets used.
“the tradeoff of pushing the complexity into the representation or the traversal of an algorithm”
could you say more?
without knowing aether I tried to look into i t a little bit.
On the basis of shallow understanding:
Aether variables are not standins for values but can also be standins for formulas.
Say you want to draw a red box on the screen.
The representation high complexity way of doing is it to have a function return a box and then giving it to a drawer (probably not goning to be valid aether)
The algorithm high way of doing it is to not have intermediate representations
That ends up drawing the same picture.
Point is “simpler” in that it can stand in anywhere that a “semi-literal” like (13,3) can be, but it is “fuzzier” in that it has a lot of lazy evaluation happening when it actually gets used.