I think Causality would be good for this. Levels have their full state visible from the start, and there’s no randomness. There’s a relatively small number of mechanics to learn, though I worry that some of them (particularly around details of movement, like “what will an astronaut do when they can’t move forward any more?”) might be “there are multiple equally good guesses here” which seems suboptimal.
Actually, there’s one detail of state that I’m not sure is visible, in some levels:
When you come out of a portal, which way do you face? I think there’s probably a consistent rule for this but I’m not sure, I could believe that in some levels you just have to try it to see.
I think Causality would be good for this. Levels have their full state visible from the start, and there’s no randomness. There’s a relatively small number of mechanics to learn, though I worry that some of them (particularly around details of movement, like “what will an astronaut do when they can’t move forward any more?”) might be “there are multiple equally good guesses here” which seems suboptimal.
Actually, there’s one detail of state that I’m not sure is visible, in some levels:
When you come out of a portal, which way do you face? I think there’s probably a consistent rule for this but I’m not sure, I could believe that in some levels you just have to try it to see.